D6 Space
D6 Space Rulebook:
Suitable for any far future setting, including aliens, cybernetics, ship construction, and space travel. This books contains more than 64 pages of additional material not released with the PDF.
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Item # WEG51012
ISBN 1-932867-01-5
144-page hardcover
$19.99
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D6 Space Ships:
Whether flitting around to witness the galaxy's glory, delivering supplies to colonial worlds, or raining fiery death upon interstellar pirates, space adventures begin and end with the spaceship. And D6 Space Ships is your source for all these possibilities, and more.
- A myriad of encounter ideas to inspire character goals and campaign plots
- Game mechanics for stellar travel, law enforcement entanglements, effects of gravity, and ship combat
- Ship design rules that include numerous room modules, several weapons with multiple variations, guidelines for determining scale, suggestions for adding character options to ships, and more
- Over a dozen sample ships, including pictures of possible designs
- A system for quickly generating generic planets
- Information on converting the material for use with D6 Adventure games
This black-and-white book contains information useful for any science fiction campaign, but it requires the D6 Space Rulebook to get the most out of the game mechanics.
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one-page promotional flier
featuring one of the ships from the book.
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of the D6 Space Ships supplement.
Item # WEG51017
ISBN 1-932867-07-4
96-page softcover
$12.95
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D6 Space Aliens, Volume I:
With a spaceship, you realize the galaxy is a pretty big place . . . and it isn't as empty as some might want it. In this 128-page black-and-white volume, you'll meet all sorts of the universe's denizens, with unintelligent creatures wielding strange powers, bizarre humanoid cultures who might be allies or enemies, and massively powerful threats like hive-minded parasites and energy constructs who could prove the downfall of humanity. With entries by popular writers Peter Schweighofer and Steven Marsh, among others, D6 Space Aliens is designed for D6 Space campaigns but can prove useful in any D6 System game.
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of the D6 Space Aliens, Volume I supplement.
Item # WEG51022
ISBN 1-932867-11-2
128-page softcover
$19.99
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D6 Fires of Amatsumara Worldbook:
The Amatsumara system -- once a diverse collection of worlds ripe with possibilities for colonists -- has found itself subtly but utterly subjugated by powerful criminal families. These crimelords war among themselves, vying for superiority, although most smugglers and gamblers are putting best odds on Edward "Two-Toes" Lee.
As colonists fear the crimelords, the crimelords fear Lee, the most ruthless, mysterious, and resourceful criminal mastermind in the galaxy. The forces of lawlessness have both direct and clandestine strangleholds on almost all the system's major resources, including its psiron, a powerful alternate fuel source that select individuals also can use to gain awesome mental abilities.
A desperate plea to distant Earth has brought a coalition of mercenaries charged with the task of bringing order to space. Five years later, the Rangers still fight against the system crimelords -- and now among themselves.
This complete setting for D6 Space includes all the places, allies, adversaries, equipment, and ships you'll need to visit these rough-and-tumble colony worlds with your friends. We'll even throw in templates to help you tame the frontier sooner, plus some metaphysical mental abilities to really enhance your space-western experience.
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of the D6 Fires of Amatsumara Worldbook.
Item # WEG53001
ISBN 1-932867-16-3
144-page softcover
$23.99
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